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Wesnoth Units database

Shadow Mage

(image)

Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devastating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. This unit has magical attacks, which always have a high chance of hitting an opponent. Whenever this unit fights using it's melee attack, it will always have at least a 70% chance to hit.

Information

Advances from: Rogue Mage
Advances to:
Cost: 52
HP: 38
Movement: 6
XP: 44
Level: 2
Alignment: chaotic
IDSM Shadow Mage
Abilities:

Attacks (damage - count)

(image)short sword
melee
5 - 4
blade
magical melee
(image)ice blast
ranged
10 - 2
cold
magical
(image)fire blast
ranged
7 - 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%